Using one to complete a set worth 100 spins when a high-reward set worth 10,000 spins is within one rare card of completion is a significant resource waste

View as Gallery View as List C Common C Common UR Ultra Rare C Common C Common SR Super Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common R Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common SR Super Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common SE Secret Rare C Common C Common C Common R Rare C Common C Common SE Secret Rare C Common SR Super Rare UR Ultra Rare SE Secret Rare C Common C Common C Common C Common SE Secret Rare C Common C Common C Common SE Secret Rare SR Super Rare C Common C Common C Common C Common C Common C Common SE Secret Rare C Common C Common C Common SR Super Rare C Common UR Ultra Rare C Common UR Ultra Rare SR Super Rare C Common UR Ultra Rare SR Super Rare SR Super Rare SR Super Rare C Common UR Ultra Rare C Common C Common UR Ultra Rare SR Super Rare SE Secret Rare C Common C Common SR Super Rare C Common C Common C Common C Common C Common C Common C Common C Common SE Secret Rare SR Super Rare C Common C Common C Common C Common R Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common SE Secret Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common SE Secret Rare SE Secret Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common SE Secret Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common SE Secret Rare C Common C Common C Common C Common C Common C Common SR Super Rare UR Ultra Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common R Rare C Common C Common C Common C Common UR Ultra Rare SR Super Rare UR Ultra Rare C Common C Common C Common SR Super Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common R Rare R Rare R Rare R Rare R Rare R Rare R Rare UR Ultra Rare SE Secret Rare UR Ultra Rare SE Secret Rare SE Secret Rare C Common SE Secret Rare SE Secret Rare SE Secret Rare SR Super Rare C Common UR Ultra Rare C Common SE Secret Rare C Common C Common R Rare R Rare C Common UR Ultra Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common SE Secret Rare UR Ultra Rare SE Secret Rare UR Ultra Rare SR Super Rare SE Secret Rare UR Ultra Rare SE Secret Rare UR Ultra Rare UR Ultra Rare R Rare SE Secret Rare SE Secret Rare C Common UR Ultra Rare UR Ultra Rare Flame Manipulator X FIRE Level 3 [ SpellcasterNormal ] ATK 900 DEF 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire"

This card doesn't really have any drawbacks, other than the fact it puts your active Pokemon to sleep when using its Ability, but there are ways to work around this
2023-09-01 In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it cant legally enchant (because of an ability like protection from enchantments)
All of these cards are big-mana spells that end the game at an appropriate time unless youre trying to build a deck that clearly doesnt work in a Bracket 3 environment
ETBs set you up to collect, play, and keep everything organized What is a Booster Pack, Anyway